Animating Virtual Children: Realistic Behaviors for VR Training in Pediatric Care

Context

Managing distressed patients in clinical environments is a challenging yet critical skill for healthcare professionals. Patients exhibit diverse emotional responses—ranging from anxiety and shyness to outright resistance-making it essential for clinicians to adapt their approach. Traditional training methods often lack the realism needed to prepare professionals for these high-stakes interactions.

Motivation

A VR solution featuring animated patient avatars with dynamic behavior can provide a realistic, hands-on training experience. By engaging with these avatars in a safe, repeatable, and immersive environment, healthcare professionals can practice effective communication and calming techniques. This project integrates AI-driven behavior trees and high-quality animations to simulate real-world scenarios, fostering empathy and improving preparedness for emotionally charged situations.

Goal

To develop an innovative VR training solution that equips healthcare professionals with the skills needed to manage distressed patients effectively. The project will create dynamic, realistic avatars that exhibit diverse emotional responses using AI-driven behavior trees and advanced animations. The VR platform will provide a safe and interactive training environment, enhancing communication skills and clinical decision-making.

Requirements

Pointers